Cover of a game called Monsters, Magic, and Mayhem by Christian Matecki with gothic-style red and white text on a dark blue background.

The Original game between games…

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Three Rooms. Ten Minutes. Perfect Mayhem.

Every dungeon tells a story.

Some are filled with legendary treasure. Others become the graves of overconfident adventurers.

In Monsters, Magic and Mayhem, you and your opponent aren't just exploring the dungeon—you are creating it.

For more on how it works, Scroll down!

The Sword of Helig Bookmark from the Monsters, Magic and Mayhem card game, an exclusive reward for MVP backers for the same game's Kickstarter
Become an MVP

Become a MVP Adventurer for the Kickstarter Perks

The dungeon is growing, and MVP Adventurers are the first to see what's waiting behind the next door.

As a MVP you'll receive exclusive previews, development updates, behind-the-scenes content, and early looks at new Characters, Monsters, Magic, and future expansions.

MVP’s also receive the Sword of Helig bookmark and a Print n’Play version of the game, with the new art in Line Art format

Most importantly, you'll be first to know when Kickstarter launches, giving you the best opportunity to secure limited rewards and exclusive content before anyone else.

If Monsters, Magic and Mayhem sounds like your kind of adventure, becoming a MVP is the best way to begin the journey.

Become an MVP

Why Become an MVP?

As a MVP Adventurer you'll enjoy:

·     Early Kickstarter notifications.

·     Exclusive previews and development updates.

·     Sneak peeks at new cards and expansions.

·     Behind-the-scenes looks at game development.

·     MVP-only announcements, rewards, and surprises.

The dungeon is almost ready.

Become a MVP today and be among the first to step inside.


Your friends are late…

The game you came to play is STILL being set up…

You’re waiting on your food at a restaurant…

Someone had to use the bathroom…

These are all perfect times to play

Logo with red background and gothic-style black and white text reading "Monsters, Magic and Mavens".

hOW DOES IT WORK?

Three people dressed in 17th-century costumes playing a card game at a table with a dark background.

Become the Dungeon Master... and the Hero

At the start of each game, both players are dealt a hand of eight cards—a mixture of fearless Characters, terrifying Monsters, and powerful Magic.

Now the real game begins.

Taking turns, you secretly build the dungeon by assigning your cards to its three rooms.

Will you send a mighty hero to seize the treasure?

Station a fearsome monster hoard to defend it?

Or hold back your most powerful card until your opponent least expects it?

Every placement is a prediction. Every card is a bluff.

Every card possesses not only Strength, but also a unique ability that can alter the outcome of a fight.

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A dungeon of 3 rooms

Magic Creates the Mayhem

Characters and Monsters bring raw Strength to the battle, but Magic changes everything.

Boost your own forces.

Weaken your opponent.

Spring unexpected surprises.

The strongest card isn't always the one that wins.

Success belongs to the player who anticipated what their opponent might do—and planned one step ahead. Based on the cards YOU have, you can guess what your opponent has and try to outwit what he might do. At least minimize the damage he can do to you.

Colorful comic book explosion with the word 'BAM!' in bold red letters.

The Big Reveal

Once every card has been placed, it's time to see whose plan was better.

Choose a room. Both players reveal the forces they've committed there.

Now the battle begins.

Card abilities trigger, Strength rises and falls, strategies collide, and carefully laid plans either come together brilliantly... or fall apart spectacularly. After every modifier has been resolved, the player with the highest remaining Strength claims victory in that room.

But the battle isn't over yet.


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Every Game Tells a Different Story

With changing room contents, different card combinations, and countless strategic possibilities, no two adventures ever unfold the same way.

One game may reward bold aggression.

The next may favor patience, deception, and perfectly timed magic.

You'll constantly second-guess your opponent...

...while hoping they're doing exactly the same to you.

One of the game's greatest sources of humor comes from fighting tooth and nail over absolutely nothing. After an epic clash of monsters, heroes, and magic, the room might reveal little more than dust and cobwebs. Since no battle causes any lasting loss, every surprise becomes part of the fun. Win or lose, you'll laugh at the twists, celebrate the clever plays, and jump right into the next room, wondering if this time the treasure will finally be worth the fight.


Monsters, Magic and Mayhem was conceived, designed, developed, playtested, and written entirely by people. The only AI used during development was for temporary placeholder artwork to help visualize the prototype while the game's mechanics were being refined. We heard your feedback, and we're replacing every AI placeholder with original artwork created by a human artist. Because professional artwork is one of the largest expenses in producing a game, the Kickstarter edition will initially feature beautifully crafted line art. After the campaign is successfully funded, the same artist will complete these illustrations as richly detailed, full-color pieces, ensuring the finished game is 100% human-created—from its design to its final artwork.

The trademarked logo for Monsters, Magic and Mayhem

Check out a review of Monsters, Magic & Mayhem